

Increases the health of all structures by 50%. Increases speed of all orbital units by 50%, health by 50%, and damage by 25%. Increases speed of all naval units by 50%, health by 50%, and damage by 25%. Increases speed of all vehicles by 50%, health by 50%, and damage by 25%.

Increases health of all bots by 50%, damage by 25%, and speed by 50%. Increases the speed of all air units by 25%, health by 50%, and damage by 25%. Increases the speed of your commanders by 200%, doubles commander health, and increases damage by 25%. Metal and energy storage on all commanders and storage structures increased by 300%. Increases metal and energy production by 25%. Increases the build speed of all fabricator and factory build arms by 50% and reduces energy usage by 50%. Reduces metal build costs of all intelligence structures and mobile units by 50%.

Reduces metal build costs of all metal and energy production structures by 50%. Reduces metal build costs of all orbital vehicles by 25%. Reduces metal build costs of all vehicles by 25%. Reduces metal build costs of all bots by 25%. Basic Bot TechĮnables building of basic Bots and basic Bot Factories.Įnables building of all Bots and all Bot Factories. Thanks to Quitch for documenting tech card issues. Fixed loading of saves with orphaned celestial sim projectiles (115923)įixes new maps not showing in system list.
PLANETARY ANNIHILATION TITAN PATCH MODS
Added server side support for player IDs, game type, mods info, system name and system summary to replay summary.Added server side support for player drag / drop / swap in new game lobby.Improved scrolling of unit selection list.
PLANETARY ANNIHILATION TITAN PATCH GENERATOR
Added asteroid option to random system generator.Added new status messages while waiting for system to be selected.Changed to no default system for faster hosting.Added player drag / drop / swap for team games.The Fusion Commander is available to all players during the Steam Summer Sale and Humble Greatest Hits Sale, after which it can be purchased through the Armory.Īdded Stinger anti-air bot. Our dedicated servers for big FFA and team games have also been upgraded. You may have noticed the servers are running smoother than ever, with the recent upgrades to the fastest m5zn instances in all regions. A revised default system list includes some new FFA / team maps for you to play but don’t panic! PAX has survived the cull 🙂

The hand-crafted map pool has expanded, with all previous 1v1 ranked maps available. Lastly, asteroids can now be included in randomly generated systems. There is also no longer a default system in new lobbies, saving your CPU from generating something you were probably not going to use. Easily switch teams around to achieve Ultimate Balance™. Bringing anti-air back to the Bot Factory with its twin mounted homing missile pods, it can accompany your Dox raids to bring down those pesky Icarus and Bumblebees.Ī major improvement to the lobby UI has been introduced, with the host being able to drag, drop and swap players. This arc kicks off with the introduction of the Stinger, the little bot that could. It represents the beginning of great change. The time of the Unicorn is over, and now, the time of Fusion begins.
